

Also, narrative threads from side quests can find their way into the main quest, making the whole experience more enriching. If you skip these in favor of tackling just the main quest you will miss out on some of the game’s more surprising moments. Most side quests have a nice chunk of narrative, feature cut scenes and plenty of voice over. Many open world RPGs have made a nasty habit of making their side quests shallow, MMO styled filler for experience and coin. The beginning area, White Orchard, acts as a staging area to ease players into the world before the game opens up so if you feel underwhelmed by the game’s opening, stick with it.

The world is divided into regions that are host to large chunks of land populated with quests and landmarks. The Withcer 3 isn’t an open world in the same way that The Elder Scrolls games are open.
